Difference between revisions of "Category:Design Pattern"
Line 1: | Line 1: | ||
{{EntryStatus|Reviewed}} | {{EntryStatus|Reviewed}} | ||
{{Abbrev|DP}} | {{Abbrev|DP}} | ||
− | {{Definition| | + | {{Definition|A general, reusable solution to a commonly occurring problem within a given context}} |
{{Reference Definition|Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model.|IHTSDO}} | {{Reference Definition|Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model.|IHTSDO}} | ||
{{Reference Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.|Wikipedia}} | {{Reference Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.|Wikipedia}} | ||
− | {{ | + | {{Usagenote|In the context of information modeling, a conceptual or logical topology that is useful for satisfying a family of related requirements}} |
{{Seealso|Isosemantic Model}} | {{Seealso|Isosemantic Model}} | ||
{{GlossaryCategory}} | {{GlossaryCategory}} | ||
{{Glossary_Entry}} | {{Glossary_Entry}} |
Latest revision as of 15:35, 12 March 2013
Abbreviation: DP
Definition: A general, reusable solution to a commonly occurring problem within a given context
Reference Definition: Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model. (IHTSDO)
Reference Definition: In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. (Wikipedia)
Usage Note: In the context of information modeling, a conceptual or logical topology that is useful for satisfying a family of related requirements
See also: Isosemantic Model
This category currently contains no pages or media.