Difference between revisions of "Category:Design Pattern"

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{{EntryStatus|Reviewed}}
 
{{EntryStatus|Reviewed}}
 
{{Abbrev|DP}}
 
{{Abbrev|DP}}
{{Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context. In the context of information modeling, a conceptual or logical topology that is useful for satisfying a family of related requirements.}}
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{{Definition|A general, reusable solution to a commonly occurring problem within a given context}}
 
{{Reference Definition|Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model.|IHTSDO}}
 
{{Reference Definition|Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model.|IHTSDO}}
 
{{Reference Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.|Wikipedia}}
 
{{Reference Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.|Wikipedia}}
{{Componentof|Terminology Binding}}
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{{Usagenote|In the context of information modeling, a conceptual or logical topology that is useful for satisfying a family of related requirements}}
 
{{Seealso|Isosemantic Model}}
 
{{Seealso|Isosemantic Model}}
 
{{GlossaryCategory}}
 
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Latest revision as of 14:35, 12 March 2013


Abbreviation: DP
Definition: A general, reusable solution to a commonly occurring problem within a given context
Reference Definition: Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model. (IHTSDO)
Reference Definition: In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. (Wikipedia)
Usage Note: In the context of information modeling, a conceptual or logical topology that is useful for satisfying a family of related requirements
See also: Isosemantic Model

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