Difference between revisions of "Category:Design Pattern"

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{{Abbrev|DP}}
 
{{Abbrev|DP}}
{{Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context. In information modeling, a model topology that is useful for satisfying a family of related requirements, e.g., “tree,” or “decorator.}}
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{{Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context. In the context of information modeling, a model topology that is useful for satisfying a family of related requirements.}}
 
{{Reference Definition|Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model.|IHTSDO}}
 
{{Reference Definition|Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model.|IHTSDO}}
 
{{Reference Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.|Wikipedia}}
 
{{Reference Definition|In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.|Wikipedia}}

Revision as of 16:30, 27 March 2012


Abbreviation: DP
Definition: In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context. In the context of information modeling, a model topology that is useful for satisfying a family of related requirements.
Reference Definition: Design patterns are full logical models for which the meaning of data can be represented in a clinical information system (both in the user interface and in storage levels) with more than one split between the information model and the terminology model. (IHTSDO)
Reference Definition: In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. (Wikipedia)
Component of: Terminology Binding
See also: Isosemantic Model

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